COVID-19 UPDATES

SEQTA Engage | Consent2Go | E-Naz Intranet | Secondary Coaches Portal

Digital Technology Resources

Digital Technology Kits

Borrow from us - Free of charge!

Excited to teach the Digital Technologies curriculum, but in need of resources?

Nazareth Catholic College is pleased to provide Catholic Education teachers in South Australia free access to resource kits to support the teaching of Digital Technologies and ICT in the classroom.

These kits can be borrowed for up to 4 weeks. To book a kit, please contact Olivia Abarno (Leader of Teaching and Learning: Digital Technologies).

Available Resources:

Please click on the kit to read more.

Bee-Bot Robot is a programmable floor robot. The Bee-Bot's simple and child-friendly layout and is a perfect starting point for teaching directional language and programming. Great for young learners the BeeBot has clear and bright buttons making it the ideal introduction to logic and thinking skills.

Learn more about Bee-Bots.

The fully programmable robot mouse is ready to follow commands to teach hands-on coding concepts. Create a step-by-step path for the mouse using the 30 double-sided coding cards to provide the perfect introduction to coding concepts. The mouse lights up, makes sounds, and features 2 speeds with colourful buttons to match coding cards for easy programming and sequencing.

Learn more about Code & Go Robot Mouse.

Sphero is a small hand-sized ball you can easily program to change colours, run a circuit, keep beat with a song, and many other fun ideas. Sphero makes it easy for teachers and kids to learn robotics, and programming.

Learn more about Spheros.

The Ozobot is a tiny programmable robot that can be used from middle primary all the way through to high school, helping students to develop computational thinking skills. There is no end to the possibilities, as your students create a different landscape of adventures, games and coding. The bot uses proximity sensors to avoid obstacles and optical sensors to recognise lines and colour.

Learn more about Ozobots.

Awbie enables kids to use physical coding blocks to guide Awbie to reach its target. Kids create sequences, loops, and ‘if/or’ actions by linking the physical coding blocks in effective combinations. They are having fun with Awbie, but they’re mastering real coding concepts, too.

Learn more about OSMO.

Makeblock Neuron Inventor Kit is an electronic building block platform. It uses a variety of blocks with different functions so creators can build a variety of innovative gadgets. Students snap different blocks together and add accessories. The intuitive block-based program enables students of all levels to let their creations come to life.

Learn more about Neuron Inventor.

Dash is a real robot that responds to voice commands or any of the five free downloadable apps to sing, draw, and move around. It’s more than learning to code. Dash lets kids explore loops, events, and sequences and see them brought to life in dash’s real-life movements.

Learn more about Dash.

Create your own video games with hands-on creativity, while learning about design logic, computer science, and coding. Bloxels brings STEAM into the classroom, by integrating design thinking processes with creative storytelling, art, history, science, mathematics, and much more, by learning about these topics through the games they create. Each game boards consists of 400 blocks of 8 different colours. Each colour of the blocks has its own function to create captivating stories-turned-into-video games. Bloxels is a hands-on, creativity and technology experience.

Learn more about Bloxels.

Arduino is an electronic board that reads inputs generated by an individual and turns it into an output such as turning on a LED or activating a buzzer or motor.

Students can direct what they want the board to do, by developing and sending a set of instructions. By using the Arduino Software, students develop the skills to write codes and programs which can be uploaded to the Arduino board.

Learn more about Arduino Kits.

Parrot Drones can be implemented into the classroom to make learning more engaging and interactive. Parrot Drones are easy to navigate and provide opportunities for students to learn about coding in a hands-on environment.

Learn more about Parrot Drones.

Makey Makey is an electronic invention kit that can be integrated into all curriculum areas. The kits allow students to make everyday objects come to life by combing them with the internet. The clips are attached to conductive materials which can be controlled by the keyboard of your computer. Makey Makey is a fun and interactive way to teach coding and can be adapted to suit all year levels.

Learn more about Makey Makey Kits.

Conditions of borrowing:

Please note our agreed conditions of borrowing:

  1. Schools can borrow one kit at a time (rural schools can borrow 2 kits at once to reduce travel).
  2. For equity, schools can book a maximum of 3 kits for the year.
  3. If a booking needs to be cancelled, please advise as soon as possible by phone or email Olivia Abarno
  4. The borrowing school needs to take responsibility for the cost of replacing lost or damaged kit items.
  5. Kits must be collected and returned from Nazareth Catholic Community Findon Campus at the agreed borrowing period.
  6. Contact us on 8406 6227 or email Olivia Abarno if you are unable to collect or return kits on specified dates.

More Resources

Web Based Resources

Tynker: tynker.com

Hour of Code: hourofcode.com/au

Wix Websites: wix.com

Scratch: scratch.mit.edu

Unplugged Activities

3D Printing

Design Software: Tinkercad

You can then arrange for companies to 3D print your designs.