Excited to teach the Digital Technologies curriculum, but in need of resources?
Nazareth Catholic College is pleased to provide Catholic Education teachers in South Australia free access to resource kits to support the teaching of Digital Technologies and ICT in the classroom.
These kits can be borrowed for up to 4 weeks. To book a kit, please contact Olivia Abarno (Leader of Teaching and Learning: Digital Technologies).
Bee-Bot Robot is a programmable floor robot. The Bee-Bot's simple and child-friendly layout and is a perfect starting point for teaching directional language and programming. Great for young learners the BeeBot has clear and bright buttons making it the ideal introduction to logic and thinking skills.
The fully programmable robot mouse is ready to follow commands to teach hands-on coding concepts. Create a step-by-step path for the mouse using the 30 double-sided coding cards to provide the perfect introduction to coding concepts. The mouse lights up, makes sounds, and features 2 speeds with colourful buttons to match coding cards for easy programming and sequencing.
Sphero is a small hand-sized ball you can easily program to change colours, run a circuit, keep beat with a song, and many other fun ideas. Sphero makes it easy for teachers and kids to learn robotics, and programming.
The Ozobot is a tiny programmable robot that can be used from middle primary all the way through to high school, helping students to develop computational thinking skills. There is no end to the possibilities, as your students create a different landscape of adventures, games and coding. The bot uses proximity sensors to avoid obstacles and optical sensors to recognise lines and colour.
Awbie enables kids to use physical coding blocks to guide Awbie to reach its target. Kids create sequences, loops, and ‘if/or’ actions by linking the physical coding blocks in effective combinations. They are having fun with Awbie, but they’re mastering real coding concepts, too.
Makeblock Neuron Inventor Kit is an electronic building block platform. It uses a variety of blocks with different functions so creators can build a variety of innovative gadgets. Students snap different blocks together and add accessories. The intuitive block-based program enables students of all levels to let their creations come to life.
Dash is a real robot that responds to voice commands or any of the five free downloadable apps to sing, draw, and move around. It’s more than learning to code. Dash lets kids explore loops, events, and sequences and see them brought to life in dash’s real-life movements.
Create your own video games with hands-on creativity, while learning about design logic, computer science, and coding. Bloxels brings STEAM into the classroom, by integrating design thinking processes with creative storytelling, art, history, science, mathematics, and much more, by learning about these topics through the games they create. Each game boards consists of 400 blocks of 8 different colours. Each colour of the blocks has its own function to create captivating stories-turned-into-video games. Bloxels is a hands-on, creativity and technology experience.
Arduino is an electronic board that reads inputs generated by an individual and turns it into an output such as turning on a LED or activating a buzzer or motor.
Students can direct what they want the board to do, by developing and sending a set of instructions. By using the Arduino Software, students develop the skills to write codes and programs which can be uploaded to the Arduino board.
Parrot Drones can be implemented into the classroom to make learning more engaging and interactive. Parrot Drones are easy to navigate and provide opportunities for students to learn about coding in a hands-on environment.
Makey Makey is an electronic invention kit that can be integrated into all curriculum areas. The kits allow students to make everyday objects come to life by combing them with the internet. The clips are attached to conductive materials which can be controlled by the keyboard of your computer. Makey Makey is a fun and interactive way to teach coding and can be adapted to suit all year levels.
Please note our agreed conditions of borrowing: