Implementing the Digital Technologies curriculum can be challenging as it is a new curriculum area. At Nazareth we have focused our attention on implementing the Digital Technologies curriculum over the last two years and have developed a range of resources. Our story was recently published to support other schools with the implementation of the curriculum.
Read our Naz-Tech case study.
In the early years teachers are experimenting with a range of resources to engage the students in Digital Technologies. We use unplugged activities, Codeable Mice, Bee Bots and OSMO to expose the students to algorithms and basic coding. Exploring the various concepts through play allows the children to experiment by creating an environment where reflection becomes the most important tool.
At Nazareth our teachers have been using Neuron Inventor kits to teach children about inputs and outputs. Children can use these magnetised plug and play sensors to build their own computer system. Easy to use, the kit comes with an app that has a range of tutorials and help guides. Our students love making the LED screen light up or using the Gyro sensor to create a dog that wags its tail whenever the table gets bumped.
Children of all ages loves games but imagine if you could teach them about Digital Technologies through by designing their own game. Bloxels allows children to understand about computer systems and user interfaces through an interactive physical and virtual gaming activity. Students will love building their own game as well as testing out each other’s games. Incorporate critical thinking and problem solving into your lessons through this interactive device.
Watch the tutorial: Bloxels for Educators